Need for Speed:Carbon (Pc) Walkthrough No Commentary (Part 2 Of 5)

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Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X and in 2008 for arcades. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Tōge-styled racing events, and greater customization options.In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing Events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use Nitrous Oxide and Speedbreaker whenever needed - either to help win races or get out of tight spots - both of which recharge over time. The game itself features four game modes - Career, Quick Race, Challenge Series, and Multiplayer - with the latter featuring online gameplay available in all console and PC versions of the game, except the Wii's edition.

The game operates on the same gameplay mechanics used in previous entries in the series, including its predecessor Most Wanted, though Carbon introduced new elements. A new element exclusive to Carbon are Canyon events - special racing events styled after Japanese Tōge racing, in which player compete in competitive racing on canyon roads outside the game's main setting. These events consist of sprints, drifting and duel events, in which the latter two feature a majority of destructible guardrails that the player must avoid crashing through or risk losing these respective events as a result. Duel events on these circuits operate differently to events involving major rival racers in Need for Speed games, as these are conducted across two stages on a canyon circuit - in each stage, one driver acts as the chaser and pursues the other at close proximity, with the first stage seeing the player as the chaser and scoring points the closer they can tail their opponent, while in the second stage their opponent becomes the chaser and the player must keep as much distance as possible to avoid losing too many points before the stage is completed. At the end of both stages the car who took the lead wins if their score is positive, otherwise their opponent wins if they turned it negative. Apart from scores, an instant win is possible depending on which mode the Duel is conducted in - in Career mode, the player can win instantly if they can stay ahead of their opponent for ten seconds, but lose if they fall behind for too long; in Online Multiplayer, a player wins if their opponent crashes through a guardrail.

Police pursuits, a staple of the series, function similar to Most Wanted in that police can turn up at any time during a race and attempt to impede the player during the event, except in Canyon Race events and checkpoint races; in Career mode, the police can also turn up during Free Roam, but will not act against the player unless they have a warrant (for evading a previous pursuit) or committed an offence in their sight, whereupon they focus on blocking in and arresting the player unless they can lose them and find a safe spot to hide until they lose their heat. As the player is pursued, they can either attempt to evade the cops, or knock them out of action by ramming their cars or using destructible props called Pursuit Breakers to impede their pursuit, though extensive pursuits will cause the player's heat level to rise, leading to stronger pursuit tactics including spike-strips, road blocks, and the involvement of state/federal authorities. Carbon modified the pursuit function by making police less dominant in arrest tactics at higher heat levels, and reducing the chance a Pursuit Breaker blocks/destroys a pursuing vehicle.

Licensed real-world cars used in the game are divided into three tiers (performance level) and three classes - Exotic, Tuner, and Muscle.







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