Lunatic Map 01 UV-Max in 1:07 (4shockblast + dew + GarrettChan)
Map name: A Small Step...
WAD author: skillsaw
4shockblast:
We had little immediate plan for routing, but things sorta came together rather quickly. There is only one berserk, and I guess I got to be on berserk duty, so fun times with punch RNG and punches not landing. :^) Co-op makes this even worse in the first area because all the monsters not only randomly infight with stuff but also go after the other players sometimes, meaning I have to punch a monster moving away from me, which is nearly impossible. :p
My main goal there was to hopefully save as much shotgun ammo for dew since I don't need it with berserk and he was often kinda low; this could be a bit difficult to do since it's easy to pick up stuff that I wasn't supposed to. Garrett also needed help with the monsters on the way out, so my plan ended up being expending all of my shotgun ammo there and then grabbing berserk; ideally, I would have one shot remaining or something so I don't autoswitch later, but then I would have to pause shooting which seemed also slow.
On the way out, I grab green armor, which seems slow, but I was listening for the RK switch, which I wanted to make sure is pressed so I could grab it before I move to the exit monsters. In the end, I took a nasty fireball from the hell knight there, so it's good I grabbed the armor. That area wasn't too fast, but I did get an ok HK infight and managed to help a bit before, so that's nice. Overall, this was a decent exit, sub-1:10 is good to grab. :)
dew:
We started this run with zero plan and assigned roles on the fly, but by the end it looked like we got a reasonable tactic that splits the workload evenly. I was on cleanup duty. Too bad our first decent exit came during one of my more embarrassing performances, haha. I can passably blame the shoddy aim on lag, but poorly watching my shell count led to TWO awkward switches to pistol. The first one is kind of unpredictable, my shell count varied a lot at that point and focusing on the gallery monsters I wasn't paying attention to ammo. The second time it looks like I weaken the big monsters for Garrett to swoop in and finish them off while I go open the second secret for him. Which was totally our well-oiled tactical masterplan and not me fleeing away mid-fight with the last shell. Shoutout to that one run when shock got revenge on all my shotgun backstabbing and accidentally (supposedly???) nailed me with a berserk punch.
GarrettChan:
It's rare that you see me in the P3 slot :P
Basically I just open everything up as soon as possible since the Blue Door stays open for everybody else. The funny thing about this run is that, the hardest part is actually I need to save more SG ammo for dew instead of picking them all up.
The most RNG stuff is that when I'm trapped in the thing, I really want the Cacodemon to hit the Chaingunner, so the Chaingunner can shred a lot of meat for us. However it doesn't work most of the time... Then I have to go the risky strat by just tapping the Chaingunner to keep him alive in order to see more damage from him.
Credits to GarrettChan for creating the videos with all perspectives. This is a reupload of the video from his channel: https://www.youtube.com/watch?v=G7_m9ppsiVs