Mythic keystone run from Holy paladin POV.
---Affixes---
Sanguine: Shortly after death, non-boss enemies will leave a pool of blood on the ground, which grows to a 5yd radius over 2 seconds. This pool heals enemies and damages players for a % of their maximum health. The pool's radius is 8 yds.
Necrotic: Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received. Debuff lasts 9 seconds and is dispelled when exiting combat.
Fortified: Non-bosses have more health and deal 30% more damage.
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