Mabi Vs Kingdom Hearts: Dream Drop Distance #1 (I Want To Be A Master!!)
I'm going to be a Keyblade master!!
*Recorded Straight From A Camcorder!!*
With this style of recording is this series watchable?
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Kingdom Hearts 3D: Dream Drop Distance (キングダム ハーツ 3D [ドリーム ドロップ ディスタンス] Kingudamu Hātsu Surī Dī [Dorīmu Doroppu Disutansu]?) is an action role-playing game developed and published by Square Enix exclusively for the Nintendo 3DS, revealed at E3 2010.[7] The game is the seventh installment in the bestselling Kingdom Hearts series[8] and was released in Japan on March 29, 2012. It was released outside of Japan on July 2012: 20 in Europe, 26 in Australia and 31 in North America.
Set after the events of Kingdom Hearts Re:coded, the game focuses on Sora and Riku's Mark of Mastery exam in which they have to protect parallel worlds in preparation of the return of Master Xehanort. Besides controlling the two playable characters across a single scenario, the player is able to recruit creatures known as Dream Eaters able to assist them in fights.
The Square Enix staff decided to develop Dream Drop Distance after being impressed by the quality from Nintendo 3DS. Taking advantage of the console's functions, they increased the action elements from the series based on the system previously seen in Kingdom Hearts Birth by Sleep. Additionally, both the gameplay and the plot are meant to give a glimpse about how the following title in the series, Kingdom Hearts III, will be like. The game has been well received in Japan, selling over 300,000 units as of May 2012.
Gameplay[edit]
See also: Gameplay in the Kingdom Hearts series
The game, which largely follows the action RPG gameplay of previous games in the series, sees players alternate between the roles of Sora and Riku. Alternating between characters revolves around the 'Drop' system. During gameplay, a Drop Gauge gradually depletes over time, which can be replenished with items, but dwindles quicker under certain conditions, such as being attacked by sleep spells. When the gauge completely empties, control will switch to the other character, though players may also opt to drop manually at any time. Drop Points, which are earned by defeating enemies and completing optional objectives, can be spent on bonuses that can be used by the next until their next drop, such as a slower Drop Gauge or increased attack or defense, with leftover Drop Points converted to Munny.[9] The game reuses the Command Deck system from Birth by Sleep, in which players can customise a deck filled with various actions, spells and items that can be quickly selected. There are also various new elements added to the gameplay. Flowmotion allows players to move quickly about by performing actions such as bouncing off walls, grinding on rails and spinning around poles. Whilst performing these actions, indicated by a pink aura surrounding the character, the player can perform various types of attack moves.[10] Reality Shift is a system the player can use on certain objects or weakened opponents by dragging down on the touchscreen when prompted. Each Reality Shift is a touch-screen activated minigame unique to each world, each with its own control method and effect. These include dragging the screen to fling a target like a catapult, touching hidden words to take control of enemies and playing a small rhythm-based game to cause fireworks to appear. The game is also compatible with the Circle Pad Pro, which allows for additional camera control.[11][12]
One of the key elements of Dream Drop Distance are the Dream Eaters. Whilst they generally serve as the main enemies of the game, good Dream Eaters, known as Spirits, can be recruited to assist the characters in battle. Spirits can be created by combining various Dream Fragments together with an item or spell, either via experimenting with combinations or using recipes found throughout the game. More effective Spirits can be created by using more Dream Fragments in their recipe. Each character can have a party of three Spirits, two of which are active in battle and can be switched out with the inactive member via the touchscreen.