Mafia 2 Gameplay Walkthrough - Part 11 - A Friend of Ours (PS3/Xbox 360/PC)
Mafia II is an action-adventure video game developed by 2K Czech and published by 2K Games. It was released in 2010 for the PlayStation 3, Xbox 360 and Microsoft Windows;[1][2] an OS X port was released by Feral Interactive in December 2011.[3] The game is the sequel to 2002's Mafia,[4] the second game in the Mafia series. Set within the fictional Empire Bay (based on New York City, Chicago, Los Angeles, Boston and Detroit), the story follows a gangster and his efforts to climb through the ranks of the Mafia crime families.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Vito Scaletta, a war veteran who becomes caught up with the Mafia when trying to pay back his father's debts. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Development began in 2003, soon after the release of the first Mafia game. At release, Mafia II received generally positive reviews from critics, with praise particularly directed at the story.
Mafia II is an action-adventure video game developed by 2K Czech and published by 2K Games. It was released in 2010 for the PlayStation 3, Xbox 360 and Microsoft Windows;[1][2] an OS X port was released by Feral Interactive in December 2011.[3] The game is the sequel to 2002's Mafia,[4] the second game in the Mafia series. Set within the fictional Empire Bay (based on New York City, Chicago, Los Angeles, Boston and Detroit), the story follows a gangster and his efforts to climb through the ranks of the Mafia crime families.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Vito Scaletta, a war veteran who becomes caught up with the Mafia when trying to pay back his father's debts. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Development began in 2003, soon after the release of the first Mafia game. At release, Mafia II received generally positive reviews from critics, with praise particularly directed at the story.
I'm just a funny guy who happens to be black that plays Call of Duty, as well as League of Legends, Heroes of the Storm, Garry's Mod, and a lot of other games.
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