Majora's Mask 3D - Leftover Tunics from Ocarina of Time 3D

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Published on ● Video Link: https://www.youtube.com/watch?v=VqTMIECkqO8



Duration: 0:46
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Just like in the original N64 version ( https://www.youtube.com/watch?v=OMgECdsAxdk ), Majora's Mask 3D still retains the Goron and Zora tunic functionality from Ocarina of Time 3D (note that only the functionality remains, the color of the tunic does not change).
The Goron Tunic allows the player to not get killed in hot rooms, while the Zora Tunic makes the player able to swim underwater infinitely.

Shown on this video is the Zora Tunic. Normally, a countdown appears stating the time left before drowning. Then, at 0:18, I "equip" the Zora Tunic, which makes the countdown disappear, allowing me to breath underwater infinitely.

The code that handles this in Majora's Mask is part of the source code file "z_parameter.c", as part of a function known as "Interface_Update".
- You can see it here in the original version: https://github.com/zeldaret/mm/blob/34e326bc344b2a7be9d40cbbdf6367e0956a99f6/src/code/z_parameter.c#L6786
- In the 3DS version (EUR v1.0) the code that handles this starts at around 0x00170B80 in RAM.

You can use this code to equip any of those tunics on the EUR v1.0 version:
10775352 00000X00
where X:
2 = Goron Tunic
3 = Zora Tunic







Tags:
majora's mask 3d
majora's mask
mm3d
mm
unused
beta
early
tcrf



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