Maken X (Dreamcast) - Fake 3D Sound [HRTF] using DSP effects
Maken X is a game I've been curious about since when I first discovered it 6 months ago. It was one of the rare Japanese-developed FPS games and it touted a "Revolutionary sound system with positional 3D audio for added realism" to quote the back of the box. (https://gamefaqs.akamaized.net/box/9/4/5/4945_back.jpg)
While there are various citations that boast the Dreamcast's 67 MHz Yamaha AICA sound processor as being able to support 3D sound (http://www.vgmuseum.com/systems/dc/), it is unfortunate to say that Maken X does not actually use spatial audio technology like Silent Hill 2 and the other Sony S-FORCE games on PS2 did. As heard in the footage, the audio output is merely stereo with some DSP effects to simulate characters behind the player. It's very reminiscent of some games like Just Cause 1 and Duke Nukem Forever that use a low-pass filter for "fake HRTF".
Now, it is possible that the ReDream emulator I'm using cannot properly emulate the Dreamcast's 3D sound much like how MAME was unable to emulate QSound in Capcom's CPS-2 and CPS-3 games up until last year. Until I get a citation from any viewers who physically own this game and a Dreamcast, however, I'm chalking this game up as a disappointing failure.
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #dreamcast #retrogaming #makenx #atlus
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