Quake 3-style movement mod for GZDoom by dodopod (STRAFEJUMPING IN DOOM!)

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Published on ● Video Link: https://www.youtube.com/watch?v=uk5xff3CW7w



Quake III Arena
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Duration: 5:01
3,661 views
66


Use headphones only with any virtual surround like Windows Sonic turned off.

https://forum.zdoom.org/viewtopic.php?f=105&t=63331
https://devbuilds.drdteam.org/gzdoom/ (3.7.2 crashes on startup)
Here's a lesser-known mod for GZDoom that kicks some serious ass. Dodopod was able to recreate Quake 3's movement controls (complete with strafejumping) in GZDoom using ZScript. The end result is really fun to play and adds a whole new spin to your favorite Doom levels. Being able to dodge attacks on a dime is really helpful, though your reduced running speed make Revenants and Mancubi a huge pain in the ass. It's not a 100% faithful port as the hangtime on the jumps is still the standard GZDoom length and rocketjumping seems the same, but it's still well worth your time.

(Map is Anti-Christ MAP27 from the Plutonia half of Final Doom.)


#doom #mod #quake #gzdoom #3dsound #360audio #8daudio #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #retrogaming




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Tags:
Doom
Final Doom
Plutonia
The Plutonia Experiment
GZDoom
Quake-style movement
Quake III Arena
Quake 3
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
OpenAL
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 7,596 views for Quake III Arena across 9 videos, with the game making up 1 hour of published video on his channel. This makes up less than 0.99% of the total overall content for Quake III Arena on I Drink Lava - 3D Game Audio's YouTube channel.