Making a Doom map (kind of) part03.
Again not a lot of progress, mostly visual. Added a shotgun in baron's room, mostly for testing purposes at the moment (gets replaced later). Added a pool in baron's room, mostly for visual purposes but also a trap (you can't get out - i might change that).
In the left room with the lost souls i added a tree and an opening with a skybox. Changed the wall textures as well.
In the blood river room i added stairs for getting out it. I added a cacodemon and imps and decorated it a little bit. Also rounded one of the edges of the room.
In the starting area i added a secret teleporter, that can be used as a shortcut and an imp cage that might help you with the baron fight.
The map's a little cramped, but the next room to come will be a little bit bigger.
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