Making a Vertex Painted/Animated Lava - Like how the trees move but lava - In Blender for BeamNG
Here is the lava mesh that will be used as a forest brush
https://1drv.ms/u/s!AoPEwcmh86n1ljHtMVPYXPiZXjIS?e=zdEdRb
Also is a screenshot of the settings I used for the wind. Save you the hassle of having to look them up. I should not have to say it, but this mesh is something made pretty quickly for an example.
*****From the Developers******
"Vegetation should be created using a 3D modeling program and then placed into a terrain using the forest editor tool. To make the foliage move realistically in the wind you need to use vertex painting on the areas you want to sway. The colours are as follows:
Red – Branch movement, large, slow, vertical movement to simulate a branch moving in the wind.
Green – “Delay”, used to make the sway less artificial, the amount of green should ideally be random.
Blue – Detail movement, small, fast, horizontal movements to simulate leaves shaking.
White – Full movement
Black – No movement
Keep in mind that each vegetation object can all be tweaked individually to adjust the power. Also, make sure things that shouldn't move are black or your tree trunks are going to look really strange."