Making Robo Recall Cinematics with Sequencer | GDC 2017 | Unreal Engine
Join us for a live demonstration of Sequencer, Unreal Engine's cinematic tool, as Wes Bunn, Sr. Technical Writer, Epic Games, breaks down and edits the intro cinematic from our latest VR game, Robo Recall, before a live audience at GDC.
In this demo, we take a look at how you can use Sequencer to create in-game scripted events as well as traditional multi-camera cinematics. See how Epic created the intro cinematic in Robo Recall and watch as we modify it live, render the scene out, then bring it all back together to play inside our level. We also show you some of the new features that have been added over the past year!
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