Getting Started with Landscapes Materials and Foliage | Live Training | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=PDlGKZ1c3Zc



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Duration: 1:13:53
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Announce Post: https://forums.unrealengine.com/showthread.php?136549

Andrew Hurley is back and ready to continue exploring landscape development in this follow-up to his Getting Started with Landscapes guide. As he builds his materials and places foliage, you can expect to hear a lot of sage advice on developing for all kinds of projects, big and small. If you're interested in getting started with landscape materials and foliage or just want a quick refresh, this is the stream for you!

Part 1 Details and Download: https://forums.unrealengine.com/showthread.php?136549
Part 1 Video: https://www.youtube.com/watch?v=gMKjIZMPJ0Q

Marketplace Content
Foliage and Trees - https://www.unrealengine.com/marketplace/profile/Defuse%20Studios
Ultra Dynamic Sky - https://www.unrealengine.com/marketplace/ultra-dynamic-sky

[00:00:00] Intro & Summary
[00:01:00] Summary
[00:02:30] Foliage Lighting & Materials
[00:09:35] Per Instance Fade Amount & Performance
[00:16:25] Painted Foliage
[00:25:15] Select Tool
[00:30:00] Open World Level Design
[00:31:00] Grass Node in Material Editor
[00:35:30] Looking at Rendering Density
[00:39:30] Grass Node Caveats
[00:44:40] Procedural Foliage Volume
[00:53:50] Q&A







Tags:
Game Development
Training
Blueprints
Foliage
Landscape
Materials
Gamedev
UnrealEngine
UE4
Scenes
Levels
Level Design



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