Making Video Games Interactive + Blueprints Coding
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Published on ● Video Link: https://www.youtube.com/watch?v=uRuCMFKFiH8
Today we went over the fundamental tools you have as a games programmer to add interactivity to a video game -
1) Touch: Have something happen when two objects touch (or overlap)
2) Trace: Draw a line (or other shape) through the world and see what it hits
3) Radius: Find everything near a point
4) Think: Have something think every frame or every so often
We used these tools to make a glitter rocket launcher.
Other Videos By Bill Kerney
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2021-09-23 | Niagara Part II |
2021-09-23 | Landscape + Foliage, Hitscan Weapons, Niagara Particle Effects |
2021-09-23 | Syllogisms |
2021-09-23 | Vectors vs. Arrays (i.e. why Vectors are better) |
2021-09-22 | Ethics in Autonomous Vehicles |
2021-09-21 | Karnaugh Maps, Simplifying If Statements |
2021-09-21 | Destructible Meshes - Blueprint Interactions |
2021-09-20 | Ethical Systems II - Is/Ought + Virtue Ethics |
2021-09-18 | Digital Logic II |
2021-09-17 | Making Video Games Interactive + Blueprints Coding |
2021-09-17 | Doubly Nested Loops + Chars + Strings |
2021-09-17 | Ethical Theories I |
2021-09-17 | Introducing Colorslib |
2021-09-16 | Voronoi Relaxation / Lloyd's Algorithm |
2021-09-15 | How to Approach Writing Code + Lvalues vs. Rvalues |
2021-09-15 | Truth Tables II + Denying the Antecedent + Affirming the Consequent |
2021-09-14 | Under the Hood I + Lighting + Special Effects in UE4 |
2021-09-14 | Introducing Readlib |
2021-09-14 | C++ I/O and Digital Logic |
2021-09-13 | Function Overloading and Commenting Code |
Tags:
IS50A
interactivity
line trace
radius search
ue4
physics
touch
overlap
think
trace