MAME Work In Progress - Polygonet Commanders (Part 5, Geometry - 12:48AM 25 June 2022)

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Published on ● Video Link: https://www.youtube.com/watch?v=25nl-ebUtVs



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Ironing out some edge cases with how the DSP56156's accumulator registers are handled in full 40-bit mode - primarily pertaining to truncating the lower 16 bits and saturating the high 24 bits when above/below the limits of a signed 16-bit value - the warped polygons and massive holes in the world geometry went away.

It was at this point that I started trying to work out the issues with coloring and sorting.




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