MAME Work In Progress - Poly-Net Warriors (In-Game)

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Published on ● Video Link: https://www.youtube.com/watch?v=Agxusu-gePA



Duration: 2:55
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This whole game is adorable chaos, but the abysmal frame rate when in-game certainly doesn't help matters. It's pretty close to the frame rate seen on original hardware, however. At the end of the day, even flat-shaded real-time 3D in 1993 was a pretty big thing.

Overall, it's a small wonder why Konami's "Polygonet" hardware failed at the proverbial box office - it was presumably designed to go head-to-head with Sega's "Model 1" platform which was released the same year, but which gave a consistently better frame rate, and could drive medium-resolution monitors rather than the standard-resolution affair that Polygonet and Poly-Net were stuck with.




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