Mario 64 DS: Hyrule Field Port
Looks like most of the stuff from Zelda OOT will work on this DS game. Textures for this map goes over 48k in VRAM by 20 or so KB, but it doesn't seem to be causing issues. Perhaps if I don't place too much in variety of objects, I can keep this from causing problems. :D
Map is largely incomplete still. There's no trees yet and road colors still need to be fixed. (but now the Z-clipping issue is gone for the most part). This is mostly another test run to see how well the lighting setup I made for the map turned out. :D
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