Mashinky ERA 5 Playthrough - Episode 01 - First Towns | Gameplay Tutorial 5th ERA
Mashinky's ERA 5 Update is out and it was well worth the wait!
Mashinky ERA 5 Playthrough - Episode 01 - First Towns is the start of a new gameplay tutorial that will end in ERA 5. The 5th ERA is the newest era introduced in Mashinky while it is still in early access on Steam.
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In episode 1: First Towns, I start laying track and buying passenger trains. This allows me to gain the money tokens needed to further develop the rail network. I use one of the custom map included in Mashinky, a large 516x516 map with tons of hills and valleys. This map will, I hope, make it as interesting as The Mountain playthrough.
I am off to a great start, so don't forget to hit that subscribe button and bell icon to be notified when the next ERA 5 gameplay playthrough of Mashinky comes out!
Down below you will find the developer notes on the Era 5 update for Mashinky. Check it out!
Mashinky: The Mountain (playlist) - https://www.youtube.com/playlist?list=PLoRKOFz9bRLXkx7d80MS3_pL132gtQRya
♥♥♥♥ Get Mashinky HERE and support the channel! ♥♥♥♥
https://www.humblebundle.com/store/mashinky?partner=dannycodeplays
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You will find many tips and tricks in this Mashinky review and playthrough that I use whenever I play Mashinky.
#Mashinky #Era5 #signals #onewaystation #janZeleny #LetsPlay #playthrough #walkthrough #indiegame #PCgaming
♥♥♥♥ Buy Mashinky HERE and support the channel! ♥♥♥♥
https://www.humblebundle.com/store/mashinky?partner=dannycodeplays
Subscribe for more MASHINKY gameplay videos with tips and tricks ►►► https://goo.gl/twz5YQ
►►►DEVELOPER NOTES ON MASHINKY ERA 5:
■ 5th Era update overview
5 new locos (3 electric, 1 diesel, 1 quest loco), 6 new wagons (1 quest wagon)
3 new industry buildings with upgrades
2 new buildings without upgrades
6 new quests, 1 era quest
1 new cargo type
1 new track type, a new depot
new sounds, particle, camera positions, fixes, features, visual effects, etc.
■ Electrified track
Electrified track (UI, 3D assets, gameplay params & balancing, transition parts, AI pathfinding, new depot)
■ Fields
Field generator (respects terrain shape, chunking into compact shapes, select amount in newgame dialog, tools for planting and removing, limit trees on fields)
Field types - corn, grain, sunflower
Shader feature for Fields growing in spring, autumn harvest, clipping by rocks, separate "harvestable" geometry (fences stays over the winter)
Field type moved to xml - so fields are modable too!
Generating fields even into savegame when old savefile detected
■ Script
New quests for 5th era
Bonus wagons present in the depot even if owner quest invisible
■ Buildings
Oil power plant, upgrades
Coal power plant, upgrades
Farm, upgrades
Glassworks (quest building)
Food shop
Temporal coal mine upgrade
■ Vehicles
New Ragulin diesel loco
New Alligator electric loco
New E118 electric loco
New E66 Azakase electric loco
New Passenger, Mail and Restaurant wagon
New Timber wagon
■ User Interface
By deselecting wagon / loco type filter in depot, all are activated again
Prefered track (only when using shortcuts) is now automatically updated once new track appears or after load / start new game
Screen resolutions sorting (also it offers Full Screen multiple times with different frequencies)
55 new buildings cameras and 24 new vehicles cameras
Vehicle shows depot icon when it's heading to a depot
Missing or dangerous mods windows shows only up to 10 first mods and "..." instead of the rest to fit the screen
■ Gameplay
All tracks returns full price once removed (so player can get tokens back by removing track)
Train chooses depot exit according to its track type (for bug depot with multiple exits)
Multiexit depots are possible now even for one-depot mode (you may place multiple depots chunked together)
Upgrade also to basic track (downgrade from any track type to basic one)
Generator places buildings closer to map edge - up to 5 tiles instead of 5%
Params for all new vehicles and wagons, several iterations, balancing
Quote from the Mashinky Crew:
"Mashinky is a strategy game created by Jan Zeleny.
The goal is to build your own transport imperium on a procedurally generated map.
A challenging business simulation game with everything cargo delivery can require. "
Mashinky is a train based tycoon game with an isometric grid-based map. It has two modes of play. One is a build mode that strips down the graphics to allow for a more convenient way to see what you are doing while constructing tracks. The second mode is a beautifully rendered "realistic" mode where you can view your train empire in all its glory. In this mode, you can even ride the trains in a ride-along mode.
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