Mashinky ERA 5 Playthrough - Episode 02 - Did Someone Order Planks? | Gameplay Tutorial 5th ERA

Mashinky ERA 5 Playthrough - Episode 02 - Did Someone Order Planks? | Gameplay Tutorial 5th ERA

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Published on ● Video Link: https://www.youtube.com/watch?v=iIPCpm2T3VQ



Game:
Mashinky (2017)
Category:
Let's Play
Duration: 32:18
399 views
25


Mashinky's ERA 5 Update is out and it was well worth the wait!

Mashinky ERA 5 Playthrough - Episode 02 - Did Someone Order Planks continues the 5th ERA Mashinky gameplay playthrough. The 5th ERA is the newest era introduced in Mashinky while it is still in early access on Steam.

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ERA 5 playlist: https://www.youtube.com/watch?v=sXap_p99bg0&list=PLoRKOFz9bRLXgTe2-zY_2H1oy50LOnh4W

In episode 2: Did Someone Order Planks, I continue to develop my rail network. I lay down two significant railway corridors to start resource token production. One rail extends from the last city I hooked up to a second town and on to a forest. From there it extends to a third town finally ending up at a sawmill. The second rail corridor is a long haul from a coal mine all the way back to the tool works that was hooked up to the rail system in the first episode.

Mashinky: The Mountain (playlist) - https://www.youtube.com/playlist?list=PLoRKOFz9bRLXkx7d80MS3_pL132gtQRya

♥♥♥♥ Get Mashinky HERE and support the channel! ♥♥♥♥
https://www.humblebundle.com/store/mashinky?partner=dannycodeplays

Subscribe for more MASHINKY gameplay videos with tips and tricks ►►► https://goo.gl/twz5YQ

You will find many tips and tricks in this Mashinky review and playthrough that I use whenever I play Mashinky.

#Mashinky #Era5 #signals #onewaystation #janZeleny #LetsPlay #playthrough #walkthrough #indiegame #PCgaming

♥♥♥♥ Buy Mashinky HERE and support the channel! ♥♥♥♥
https://www.humblebundle.com/store/mashinky?partner=dannycodeplays

Subscribe for more MASHINKY gameplay videos with tips and tricks ►►► https://goo.gl/twz5YQ

►►►DEVELOPER NOTES ON MASHINKY ERA 5:

■ 5th Era update overview
5 new locos (3 electric, 1 diesel, 1 quest loco), 6 new wagons (1 quest wagon)
3 new industry buildings with upgrades
2 new buildings without upgrades
6 new quests, 1 era quest
1 new cargo type
1 new track type, a new depot
new sounds, particle, camera positions, fixes, features, visual effects, etc.

■ Electrified track
Electrified track (UI, 3D assets, gameplay params & balancing, transition parts, AI pathfinding, new depot)

■ Fields
Field generator (respects terrain shape, chunking into compact shapes, select amount in newgame dialog, tools for planting and removing, limit trees on fields)
Field types - corn, grain, sunflower
Shader feature for Fields growing in spring, autumn harvest, clipping by rocks, separate "harvestable" geometry (fences stays over the winter)
Field type moved to xml - so fields are modable too!
Generating fields even into savegame when old savefile detected

■ Script
New quests for 5th era
Bonus wagons present in the depot even if owner quest invisible

■ Buildings
Oil power plant, upgrades
Coal power plant, upgrades
Farm, upgrades
Glassworks (quest building)
Food shop
Temporal coal mine upgrade

■ Vehicles
New Ragulin diesel loco
New Alligator electric loco
New E118 electric loco
New E66 Azakase electric loco
New Passenger, Mail and Restaurant wagon
New Timber wagon

■ User Interface
By deselecting wagon / loco type filter in depot, all are activated again
Prefered track (only when using shortcuts) is now automatically updated once new track appears or after load / start new game
Screen resolutions sorting (also it offers Full Screen multiple times with different frequencies)
55 new buildings cameras and 24 new vehicles cameras
Vehicle shows depot icon when it's heading to a depot
Missing or dangerous mods windows shows only up to 10 first mods and "..." instead of the rest to fit the screen

■ Gameplay
All tracks returns full price once removed (so player can get tokens back by removing track)
Train chooses depot exit according to its track type (for bug depot with multiple exits)
Multiexit depots are possible now even for one-depot mode (you may place multiple depots chunked together)
Upgrade also to basic track (downgrade from any track type to basic one)
Generator places buildings closer to map edge - up to 5 tiles instead of 5%
Params for all new vehicles and wagons, several iterations, balancing

Quote from the Mashinky Crew:
"Mashinky is a strategy game created by Jan Zeleny.
The goal is to build your own transport imperium on a procedurally generated map.

A challenging business simulation game with everything cargo delivery can require. "

Mashinky is a train based tycoon game with an isometric grid-based map. It has two modes of play. One is a build mode that strips down the graphics to allow for a more convenient way to see what you are doing while constructing tracks. The second mode is a beautifully rendered "realistic" mode where you can view your train empire in all its glory. In this mode, you can even ride the trains in a ride-along mode.




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