Mashinky ERA 5 Playthrough - Episode 4 - ERA 2 in Style! | Gameplay Tutorial #5thERA
Mashinky's ERA 5 Update is out and it was well worth the wait!
Mashinky ERA 5 Playthrough - Episode 04 - ERA 2 in Style continues the 5th ERA Mashinky gameplay playthrough. The 5th ERA is the newest era introduced in Mashinky while it is still in early access on Steam.
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ERA 5 playlist: https://www.youtube.com/watch?v=sXap_p99bg0&list=PLoRKOFz9bRLXgTe2-zY_2H1oy50LOnh4W
In episode 4: ERA 5 in Style!, I continue to develop my rail network. Starting off, I buy a few new trains to enhance the wood and plank token production line. I also buy a few station extensions at the forest and saw mill to help out as well. I continue by connecting a new iron mine to the rail system. While doing that, I notice a few lockups near the sawmill and the town of Leeds. So I "upgrade" the rail system and platform of the sawmill to help out. I also add a "shortcut" rail line for the plank trains to take a more direct route to the tool works.
Mashinky: The Mountain (playlist) - https://www.youtube.com/playlist?list=PLoRKOFz9bRLXkx7d80MS3_pL132gtQRya
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You will find many tips and tricks in this Mashinky review and playthrough that I use whenever I play Mashinky.
#Mashinky #Era5 #signals #onewaystation #janZeleny #LetsPlay #playthrough #walkthrough #indiegame #PCgaming
♥♥♥♥ Buy Mashinky HERE and support the channel! ♥♥♥♥
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Subscribe for more MASHINKY gameplay videos with tips and tricks ►►► https://goo.gl/twz5YQ
►►►DEVELOPER NOTES ON MASHINKY ERA 5:
■ 5th Era update overview
5 new locos (3 electric, 1 diesel, 1 quest loco), 6 new wagons (1 quest wagon)
3 new industry buildings with upgrades
2 new buildings without upgrades
6 new quests, 1 era quest
1 new cargo type
1 new track type, a new depot
new sounds, particle, camera positions, fixes, features, visual effects, etc.
■ Electrified track
Electrified track (UI, 3D assets, gameplay params & balancing, transition parts, AI pathfinding, new depot)
■ Fields
Field generator (respects terrain shape, chunking into compact shapes, select amount in new game dialog, tools for planting and removing, limit trees on fields)
Field types - corn, grain, sunflower
Shader feature for Fields growing in spring, autumn harvest, clipping by rocks, separate "harvestable" geometry (fences stays over the winter)
Field type moved to xml - so fields are modable too!
Generating fields even into savegame when old savefile detected
■ Buildings
Oil power plant, upgrades
Coal power plant, upgrades
Farm, upgrades
Glassworks (quest building)
Food shop
Temporal coal mine upgrade
■ Vehicles
New Ragulin diesel loco
New Alligator electric loco
New E118 electric loco
New E66 Azakase electric loco
New Passenger, Mail and Restaurant wagon
New Timber wagon
■ User Interface
By deselecting wagon / loco type filter in the depot, all are activated again
Preferred track (only when using shortcuts) is now automatically updated once new track appears or after load / start new game
Screen resolutions sorting (also it offers Full Screen multiple times with different frequencies)
55 new buildings cameras and 24 new vehicles cameras
Vehicle shows depot icon when it's heading to a depot
Missing or dangerous mods windows shows only up to 10 first mods and "..." instead of the rest to fit the screen
■ Gameplay
All tracks return full price once removed (so the player can get tokens back by removing track)
Train chooses depot exit according to its track type (for bug depot with multiple exits)
Multiexit depots are possible now even for one-depot mode (you may place multiple depots chunked together)
Upgrade also to basic track (downgrade from any track type to basic one)
Generator places buildings closer to map edge - up to 5 tiles instead of 5%
Params for all new vehicles and wagons, several iterations, balancing
Quote from the Mashinky Crew:
"Mashinky is a strategy game created by Jan Zeleny.
The goal is to build your own transport imperium on a procedurally generated map.
A challenging business simulation game with everything cargo delivery can require. "
Mashinky is a train based tycoon game with an isometric grid-based map. It has two modes of play. One is a build mode that strips down the graphics to allow for a more convenient way to see what you are doing while constructing tracks. The second mode is a beautifully rendered "realistic" mode where you can view your train empire in all its glory. In this mode, you can even ride the trains in a ride-along mode.
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