Mass Effect Andromeda - How to Improve Performance and Reduce/Fix Lag on Low End PC
Mass Effect Andromeda - How to Improve Performance and Reduce/Fix Lag on Low End PC
Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for PlayStation 4, Xbox One and Microsoft Windows. The game was released worldwide in March 2017. It is the fourth entry overall in the Mass Effect series and the first since 2012's Mass Effect 3. The game begins within the Milky Way Galaxy during the 22nd century, where humanity is planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 600-year journey.
Mass Effect: Andromeda has a lighter tone than previous installments in the series, with open world elements and an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others have been modified, such as combat, which is less cover-based and more mobile.
Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on the appearance of the Ryder twins. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to playing as the other Ryder, if desired. Players can also choose to continue playing with their existing character and complete unfinished missions.
Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free reign to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.
Specs I tested this on:
Core 2 Quad Q9300 2.5GHz
4GB RAM DDR2 667MHz
NVidia GeForce GTS450 1GB Graphics Card
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