Massively Parallel Path Space Filtering in Game Development
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Published on ● Video Link: https://www.youtube.com/watch?v=tVAcEWb0t1M
This video is a brief excerpt of a thirty-minute talk, entitled “Ray-Traced Global Illumination for Games: Massively Parallel Path Space Filtering.” It can be found here:
https://developer.nvidia.com/siggraph/2019/video/sig926
The full talk provides more useful details, such as how to use jitter in order to resolve quantization artifacts.
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Tags:
Ray Tracing
RTXOn
NVIDIA
Global Illumination