Path Roughness and Clearcoat BDRF in Unreal Engine 4.22

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Published on ● Video Link: https://www.youtube.com/watch?v=WfLnEgxFj0M



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This is an excerpt from the SIGGRAPH 2019 talk, "Advanced Real Time Racing Tutorial". In this clip, tips are provided for getting the most out of Path Roughness and Clearcoat BDRF in UE4.22.

Here is a description of the full talk, which can be viewed here (link): The Developer Technology team at NVIDIA will share their experience from integrating, debugging, and profiling ray tracing while working with commercial engines and their content pipelines. This session is a good fit for anyone interested in our latest learnings (and how we got to diagnose them) from working on various demos, games, and publicly available engines like Unreal Engine 4 and Unity.







Tags:
RTX
NVIDIA
RTXON