Master Class: The Simple Environment Art Guide for a Game with 3DS Max - CRYENGINE Sandbox

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Published on ● Video Link: https://www.youtube.com/watch?v=DXIbBd6Y2u4



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Duration: 1:14:55
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Senior 3D Artist Ronny Mühle and Principal 3D Environment Artist Tom Deerburg deliver a comprehensive Master Class showing you how to create environment assets for your levels.

00:00:00 - Introduction
00:00:35 - Exporting textures from Photoshop: albedo, normal, gloss, etc.
00:02:36 - Creating materials in Photoshop
00:05:38 - Debugging: seeing various textures with View Modes
00:06:43 - Support for additional textures
00:06:57 - Vegetation opacity maps
00:08:27 - Exporting textures from Substance Designer
00:09:17 - .DDS and .cryasset file formats
00:09:45 - Exporting 3D meshes from 3DS Max
00:10:43 - Setting up the 3DS Max exporter tools
00:13:49 - Adding LODs for static assets
00:17:30 - Adding a physics proxy for a static object
00:19:03 - Setting up materials in 3DS Max
00:22:30 - Surface types in materials
00:24:17 - Placing .CGF models as brushes
00:24:34 - Placing .CGF models using vegetation editor and terrain paint layers
00:25:44 - Placing .CGF models procedurally using terrain paint layers and vegetation editor
00:27:02 - Placing .CGF models as physicalized entities
00:28:39 - Archetype entities
00:29:30 - Prefabs
00:30:09 - Setting up vegetation bending using 3DS Max vertex colors
00:37:58 - Vegetation touch bending in grass vegetation (physics-driven)
00:40:59 - Seeing vegetation bones with p_drawHelpers
00:44:31 - Exporting CGF models to OBJ to edit in 3DS Max
00:52:04 - Creating a collision proxy for an object
01:00:03 - Breakable object setup
01:11:50 - Debug draw modes
01:14:31 - Using e_DebugDraw modes to optimize assets

This presentation is aimed at experienced developers and shows you all the stages required to create environment assets for your scenes using 3DS Max and CRYENGINE.
In around 75 minutes, you'll learn how to create physicalized static and dynamic meshes like rocks or buildings, physics proxies, and texture maps.
The presentation also shows you how to make vegetation that responds to both wind and collisions with physicalized objects.
Other topics covered include moving assets between 3DS Max and CRYENGINE and the debug and optimization process.
If you are completely new to CRYENGINE, we recommend that you download our beginner's course:
https://www.cryengine.com/marketplace/product/CEMP-2019
Or you can watch the tutorial on our YouTube channel:
https://www.youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.

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#EnvironmentArt #LevelDesign #GameArt




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