Master Class: Extensive Rigging Guide for CRYENGINE in Maya
Watch Lead Technical Artist Alexander Raab deliver a 50-minute Master Class presentation about the animation rigging process using Maya and CRYENGINE.
Animation Rigging with Maya - Alex Raab
Start Topic
00:00 Introduction
00:35 Installing tools for 3DS Max
01:43 Opening the rig
02:25 Working with pre-existing rigs
02:38 Understanding .CDF files
03:50 Understanding skinning
04:35 Bringing a skinned Maya character into the engine
06:34 Exporting a .SKIN file from Maya
06:57 Coordinate systems in Maya vs. CRYENGINE
08:10 Assigning a texture to the character in Maya
10:55 Exporting the character from Maya
12:47 Creating a new .CDF character in CRYENGINE
13:46 Defining the skeleton
17:45 Assigning a material in Character Tool
19:43 Defining an animation folder for a .CDF character
21:22 Exporting animations from Maya
25:14 Examining the .CDF file format
25:38 Skeleton extensions
39:12 Setting up Look Inverse Kinematics (IK)
41:03 Constraint aim modifier
45:41 Setting up a leg IK
49:57 Summary
In our latest CRYENGINE Master Class, Lead Technical Artist and master rigger Alexander Raab delivers an invaluable, practical presentation covering the animation rigging process using CRYENGINE and Maya. Alexander draws upon his years of experience to walk you through proven-in-production workflows in a presentation that is an essential watch for anyone involved in, or wanting to learn about, the animation rigging process.
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