Master of Orion II: Battle at Antares (MOO2) is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion. The PC version was published by MicroProse in 1996, and the Apple Macintosh version a year later by MacSoft, in partnership with MicroProse. Despite its age, the game has retained a large fan base, and is still played online.
Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is still used as a yardstick in reviews of more recent space-based 4X games.
Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a pocket dimension before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld.
Some time after the game starts the Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them rather than to invade. The only way they can be stopped is to carry the battle to their home universe through a Dimensional Portal.
Master Of Orion II: Battle At Antares (Video Game)
Strategy Video Game (Video Game Genre)
Theme
Song
Soundtrack
Opening
Title
Main
Original
Track
Tune
Songs
Main Theme (Composition)
PC
Computer
Steve
Barcia
Master
Of
Orion
Sound
OST
Score
Music
BGM
Space
Sci-fi
Sci
Fi
Microsoft
DOS
MSDOS
MS-DOS
Windows
MS
Apple
MAcintosh
Mac
MacOS
OSX
4X (Video Game Genre)
Star
Science
Fiction
Fantasy
Diplomacy
War
Wars
Trek
Other Statistics
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