Materials & Textures | SFM Tutorial #4

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Hey everyone, been forever but better late than never to drop a new tutorial right? this time on a veriety of material things in SFM.
Timecodes:
0. 0:00 Start
1. 2:33 Essential Software/Scripts
2. 3:36 Adding overrides
3. 5:06 Basetexture & Bumpmaps
4. 7:48 Phongboost & Phongexponent
5. 9:44 Color & phongtint
6. 12:13 Alpha & override sliders
7. 16:19 Basetexture transform
8. 20:50 Important VMT codes (rimlight,AO)
9. 22:53 Textures, animated textures & gobos
Downloads:
VTFEdit: https://gamebanana.com/tools/download/95
Orida: https://sfmlab.com/project/27423/ (forgot to say, but to download, just put the "scripts" folder in the Rar file into the usermod folder
Paint net: https://www.getpaint.net/download.html
VTF plugin for PDN: https://web.archive.org/web/20200201044118/http://nemesis.thewavelength.net/index.php?p=50
Gif splitter: https://ezgif.com/split

If you wish to do more research on codes, this might help you a bit: https://developer.valvesoftware.com/wiki/Main_Page

Codes and their strings:
Color: $color $phongtint $envmaptint
Float: $phongboost $phongexponent $alpha
String: $basetexture $bumpmap
Matrix: $basetexturetransform

VMT codes:
Rimlight:
"$rimlight" "1"
"$rimlightexponent" "8"
"$rimlightboost" "2"

AO (for materials without AO):
$ambientocclusion "1"

Selfillum:
$selfillum 1

If you plan on making textures, a comment from Crack_it, an experienced person with materials says that 1024x1024 yields good results
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