Max Payne 3 - future data effects at Chapter 4-10

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Here are the effects of the "future data" glitch at the collapsing water silo set piece. There was quite a lot of footage, so I decided to make it its own video.

The new loading trigger is active right from the start of the set piece. You get differing results depending on: 1, if all enemies are dead or not. 2, at what point of set piece you activate future data.

0:00 - scenario 1: all enemies dead, glitch activated late. Soon Max ends up at Chapter 4-11 with the victory cutscene still active, so you see two Passoses running around. Since I activated future data so late in the set piece, Max is stuck in place until the cutscene ends. (Also, Passos is displaced at the very end, but I only noticed it later and didn't play onward to see if it would have any side effects.)

0:44 - same as above, except I start future data earlier. Now Max regains control during the combined cutscene. There is no gravity or collision detection at the moment. No matter where you wander off to, the game will teleport Max back to the original location at the end of the cutscene.

1:29 - the cutscene Passos cannot be shot, but the real one can, resulting in a game over.

2:00 - while Max can't fall down, you can still barely hit one of the insta-death limits behind him while running through air, causing a sudden game over.

2:27 - scenario 2: enemies are left alive, glitch is activated during the collapsing tower scene. The cutscene motions and Max leaping through air combine in an amusing looking way. Looks like Max levitates in air a bit before realizing the gravity of the situation. But then you get a game over. After retry Max is slightly displaced and you can see Passos running on the opposite rooftop - however, he doesn't react to being shot. If you win the set piece like this, the game entirely skips the victory cutscene and just posits Max to Chapter 4-11 afterwards.

3:20 - scenario 3: enemies are left alive, glitch is activated very early. Max disappears from on top of the water tower and is suddenly partaking in the victory cutscene. However, this doesn't stop the timed set piece, so after just a few seconds has passed, the water tower collapses and Max is seen failing and getting a game over, despite the victory cutscene audio playing in the background. After retry, Max will mysteriously fall through the water tower to out of bounds and is unable to win the set piece. But after that game over the set piece works like normal again.

4:10 - scenario 4: enemies are left alive, glitch is activated during 1st part of failure cutscene. The cutscenes combine again in an unique way, resulting in visually fun things like Max climbing up instead of dying after getting shot. After retry, Max won't be on the water tower - instead he appears at his victory cutscene location on the rooftop, getting shot at. After another inevitable set piece failure, things return to normal.

5:00 - scenario 5: enemies are left alive, glitch is activated during 2nd part of failure cutscene. Similar to above, with some different visual effects.

(Not on the vid: if all thugs have been shot, you can't activate future data during the tower collapsing scene or beyond, reducing the number of different variations.)







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max payne 3
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