Max Payne 3: Glitch Package (Part 2)
More glitches in Max Payne 3! I've grown to really like this game, so I'll be buying it for sure. Might have to visit Max Payne 1 & 2...I'm assuming there is a 1 & 2.
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Points of Interest:
1. Some out of bounds footage at the luxury boat.
2. At the docks - I skipped some triggers & cutscenes on the way to the dock. This has some very interesting effects on the game. Firstly, it seems that if you skip a cutscene and then trigger a future event or prompt...the game teleports you back & forth oddly between the two locations (like in this vid).
Anyhow, at the dock I had skipped a cutscene and then activated a prompt that is later on in the game. The instant I did that, I got teleported to the cutscene I had skipped (it appeared very glitched & bizzare with enemies loaded inside each other etc). At the end of the 'skipped' cutscene, I got teleported back to where I had activated the prompt...
...but the instant I shot my gun I got teleported back to the end of the 'skipped' cutscene, which played out very glitched with wrong camera angles, enemies missing, graphics missing etc.
3. At the docks' moving bridge - Ok, Firstly I skipped a cutscene and activated the bridge to open. The bridge opened, but I got teleported back to the cutscene I skipped.
Then when I reached the bridge again, the game kept the bridge open, since I had opened it earlier...BUT...it also loaded a complete new bridge on top of the open one. So you have two overlapping bridges, one open, the other closed.
4. At the soccer stadium commentary tower - I breached a wall to enter the room that your sidekick is in protecting you from enemies with his gun. From there I moved him all the way back to the food-serving area, I wanted to see is he would unload (but nothing interesting happened).
Anyway, I shot his gun to see if I could snap him out of his 'shooting-AI'. But he breaks out only out of his 'shooting pose', his AI keeps trying to shoot the gun, no matter what position his body is in. This results in odd twitching & convulsions, if you kill him you 'FAIL'.
5. At the old Bar - I went out-of-bounds under the map, from there I went to the exit skipping triggers. This results in the 'carpark-thugs' frozen in place waiting for you exit (but they don't detect me, since I skipped triggers). They can't be killed by bullets or explosions.
6. At the alley nearby there are some enemies in their neutral-stances but have no coillison. When I reach the end of the street there is no cutscene trigger, so I can just walk out-of-bounds & explore the rest of the street.
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