Maximum Possible HEALTH REGEN in Dark Souls 3!

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Dark Souls III
Game:
Duration: 8:42
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So what is the MAXIMUM HP REGENERATION possible!? This game has a lot to choose from so expect lots of USELESS DATA!

Major thanks to my WARMTH tester, your bready cool guy Invictus Sol. Along with my usual testers, who in the mean time, shall be grinding for Vertebra Shackles!

So what are ALL the possible HP regen sources in the game in order of max healing?
LEVEL 0 BLESSED INFUSED - heals 3 HP per 5 seconds
MAX LEVEL BLESSED INFUSED - heals 3 HP per 1.5 seconds
ANRI'S STRAIGHT SWORD - heals 2 HP per 2 seconds
SUN PRINCESS RING - heals 2 HP per second
ANCIENT DRAGON SHIELD - heals 2 HP per second
REPLENISHMENT - heals 5 HP per second
BLESSED WEAPON (Best Stats/Spell Buff) - heals 5 HP per second
GENTLE PRAYER WEP ART - heals 6 HP per second
BOUNTIFUL LIGHT - heals 7 HP per second
BOUNTIFUL SUNLIGHT - heals 10 HP per second
WARMTH - heals 35 HP per second!

So what can we actually can stack together to make the MAXIMUM POSSIBLE?
SUN PRINCESS RING = 2 HPS (healing per second average)
BOUNTIFUL SUNLIGHT = 10 HPS
GENTLE PRAYER = 6 HPS
Now use ANRI'S SWORD with BLESSED WEAPON or use another GENTLE PRAYER = 6HPS
WAMRTH = 35 HPS

TOTAL REGEN = 59 HPS!

So how about some notes on all the weird bits eh?
- Chimes in the main hand do a small heal of 30HP!
- Two handing a chime ALSO gives this bonus heal, regardless of what hand it was previously.
- You will lose the Gentle Prayer buff if you swap out your chime, so it's a 2nd chime or anri's sword and Blessed Weapon.
- Warmth DOES stack, I almost missed this since when only looking at the HP bars it is very subtle. I tried to stack them so they would tick in a staggered manner to it would be obvious if they stacked or not.
- At first I thought Warmth DID scale, that perhaps one of our WARMTH's ticked faster due to higher stats would explain the weird healing.
- When warmth heals it emits a little particle animation on the player, with 2 warmth's out it gets pretty buggy.
- I think perhaps Warmth can only heal/proc every X seconds, perhaps when the animation plays. So having more Warmths gives more healing opportunities. I wouldn't be surprised having 3+ warmths means no increase in healing.
- Then again, no matter how we timed putting down the WARMTH's, it seemed to tick in a consistent manner, maybe the animation has nothing to do with it, it could simply work by: if not healed in last X frames, heal again. This would explain the steady healing.
- All I know is.... IT'S TIME TO TEST OUT OTHER SHIZZLE. NEW PATCH AND DLC INCOMING! WHOOP WHOOP.

Major thanks to my WARMTH tester, your bready cool guy Invictus Sol.


===CREATIVELY COMMONED MUSIC===
Arcadia - incompetech.com
Brittle Rille - incompetech.com
Unwritten Return - incompetech.com
Inspired - incompetech.com







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ANCIENT DRAGON SHIELD



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