McKidd Plays - Crash Bandicoot 2: Cortex Strikes Back part 7
Part 7 - The Everlasting Problems with Box Gems and Secret Levels.
The Orange Marsupial continues his crystal collecting adventure in the 4th warp room with more adventures in the Sewers, "Hanging Around," in a field similar to the chasing levels in "Bee-Having" and going through the ruins again only this time round in a raging thunderstorm and being more darker (which you can barely only see Cortex's old castle due to the darker cloud cover) in "Ruination." Also, this contains another secret level known as "Totally Fly" which is one of the jungle levels not seen since Warp Room 1, but this time, it's at night and Crash needs fireflies to traverse the darkness ahead. More will follow in the next part.
One year after his defeat, Cortex comes up with a scheme to fool Crash Bandicoot into striking up an alliance to collect Crystals in order to stop a planetary alignment from destroying Earth by channelling the energy from it, but what will result from it? Well, it is time to play the sequel of the marsupial's debut, Crash Bandicoot 2: Cortex Strikes Back.
Crash Bandicoot 2 (C) of Sony Computer Entertainment/Naughty Dog. All footage is recorded to show off gaming skills, critiquing and give out my opinions of this game. No copyright infringement was intended in the making of this LP.
Mitch McKidd Productions UK.
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