MCPE 1.18.30.32/33 Beta & Preview - Warden Added & More Changes #Shorts
NEW #MCPE #MCPEBeta & #MCPEPreview It's Here
New Experimental Features:
Warden
The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome.
Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
When vibrations aren’t enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
To add to their myriad of ways to detect you, try not to get too close! If you collide with a Warden, it will notice you
In the Deep Dark and Ancient Cities, Wardens are everywhere - you just can’t see them. They slumber beneath your feet, and only dig out when enough Sculk Shriekers have alerted them of your presence
Watch your step: the more vibrations a Warden detects, the angrier it will get. You can hear and see this from how fast the heart in its chest is beating
Once a mob or player has pushed beyond the Warden’s anger threshold, it will face its prey and roar before charging
If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
They have a special interaction with thrown projectiles
If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
Unfortunately for all players, Wardens will also disable Shields when they hit them with their fists
Wardens do not drop any loot
Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you’ve been warned
Ancient City
Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten
Ancient City structures spawn in the Deep Dark biome
You can find a variety of rewards In Chests, guarded by Sculk Sensors and Shriekers
You can also find a new mysterious block here called Reinforced Deepslate, which cannot be obtained in Survival mode
If you’re looking for an Ancient City, try using the '/locate ancientcity' command!
Known Issues
Ancient City structures can extend far beyond the Deep Dark biome, even though they start there
Aquifers can sometimes intersect with Ancient City structures and submerge/destroy big chunks of the structure
Fixes:
Gameplay
Fixed a crash that could occur when getting hit by a falling block while wearing a Helmet (MCPE-153321)
Fixed entities disappearing when importing worlds converted from legacy Console Edition
Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by Iron Golem
Fixed End City feature generation in The End
User Interface
Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)
Fixed being unable to exit the Emote Wheel screen when using touch controls
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Changelog: https://feedback.minecraft.net/hc/en-us/articles/5180025690893-Minecraft-Beta-Preview-1-18-30-32-33
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