Mega Man & Bass [Bass] Part 8 - Pirate Man (NO DAMAGE / BUSTER ONLY)
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Boss: Pirate Man - 01:34
Low (water) gravity + double jump = fun times. This stage is pretty nice to play as Bass, I only wish it had more underwater segments to make use of his high jump.
In a stark contrast to Burner Man, Pirate Man is one of the easiest fights for Bass. Hold that Y button and don't let up, except for the rare moments you have to reposition yourself.
Default Bass almost feels like he was tailor made to deal with Pirate Man: double jump and dash makes luring the Remote Mines very easy and risk-free, the rapid fire buster and the ability to aim diagonally are the perfect tools to prevent Pirate Man from using his bubble bounce attack.
However, much like Magic Man you must keep Pirate Man under this pattern and never let him use his bubble attack as this might reposition him into somewhere you don't want him to be turning the job of luring the Remote Mines needlessly difficult.
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