Mega Man & Bass [Bass] Part 11 - King Stage 2 (NO DAMAGE / BUSTER ONLY)

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Welcome to the stage that made me snap a controller in half in frustration.
Timestamps below.

I feel like this level was supposed to be split in two, or even three parts, but someone at Capcom said "nah" and cobbled up together this monstrosity. All of my hate and all of my contempt goes to this behemoth of a level.

King Tank is the first boss to go and you're supposed to fight it with your special weapons (Remote Mine, Lightning Bolt, Copy Vision). There are some peculiarities with this fight that makes it reasonably possible using only the buster, though.

If you stand more or less in front of King Tank he'll use its machine gun attack or, more rarely, try to run over you. And while King Tank is moving back it may throw its Romper minions.

King Tank often uses his artillery bombs upon reaching certain distances, I swap sides to force this attack out as standing more than once in its back or front usually causes him to do something I don't want to (the ram attack). Pay close attention since it may use his ram attack or the machine gun if you're in front of it.

King Plane is a fairly straightforward fight. Thanks to Bass' double jump the risk of getting screwed over by getting breaking one of your platforms is minimal if you're careful with the dash jumps and breaking the laser cannon is trivial with the Super Buster.

After that there's King himself. The first round you only have to wait until Proto Man does his thing.

When the fight starts proper King can either use his bouncing laser or his axe attack.

The laser will have King jumping around the arena based on your distance and it's a huge pain in the ass; Bass' dash doesn't give nearly the same amount of protection as Mega Man's slide does and it's extremely easy to get King to stomp on you.

Since I've screwed up this fight *so many* times I'm wary of King's nuances in his jumps, especially regarding how he reacts based on your character's distance.

The axe attack is very easy to avoid, though. King performs it five times with increasing jump speed. King has a variant where he dashes spinning his axe, but he only does that if you zap him with the Lightning Bolt.

Jet King Robo is the last fight in this level and for Bass he's one of the easier fights. The only attack you have to be really careful is the small homing pellet, it's very easy to destroy, but that thing will get you if you're not ready to counter it.
_________________________________________________

Timestamps:
* Start - 00:00
** King Tank - 00:49
* Interlude 1 - 03:12
** King Plane - 04:16
* Interlude 2 - 06:10
** King (Round 1) - 06:55
** King (Round 2) - 08:14
** Jet King Robo - 10:03

Sidenotes:
My trauma with this level was so big I still feel weird upon hearing the next level's music because I had never actually beaten this thing in my childhood-- I had beaten Wily Capsule 7 back then (with liberal use of E-Tanks, mind you), but not this damn level.

Also, after the nth attempt of fucking up at this stage I left this game for some time, returned after a short nap and this suddenly happened... Enlightenment!




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ロックマン&フォルテ
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