Mega Man Battle Network 1 Walkthrough Part 3-Number Man
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At nighttime, a mysterious figure is seen walking towards the school with a grin on his face. Lan hurries to school as he is late for class, but luckily Yai called his name in class and she says Lan owes her one. He sneaks his way into class from the backdoor very quietly, so that Ms. Mari doesn't notice.
A new substitute teacher is introduced and his named is Mr. Higsby, after breaktime, Mayl asks Higsby where Ms.Mari went and he says she wasn't feeling well, so she went to the nurse's office. Not long after, he puts on what seems to be a math drill, but it's actually a reeducation program from the WWW where they force and brainwash the kids in an attempt to join them.
The doors are are locked and the children have absolutely nowhere to go.
Dex made an attempt to go after the WWW, but Gutsman was deleted shortly after, fortunately, Dex had backup data, so Gutsman can be restored. Next, was Lan and Mega Man's turn and they managed to open the locks so that they could open the doors to allow their classmates to escape. Sidenote: this dungeon can be annoying due to the randomized codes.
Anyway, they found Ms.Mari and were able to get the Keycard, so they can open the rest of the locks and put a stop to the WWW's plan. They found the perpetratiors behind the whole incident and it was Higsby and his Navi, Numberman. Lan and Megaman defeated Numberman, and Higsby regrets his actions and wants to open his own chip shop. School resumes as normal, and after the day is finished, the newly metroline is open and there, Lan and Mega Man went to go surprise their dad.
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