Mega Man Day In The Limelight 2 Part 2 : Summer Olympics 20XX at Snake Land
And now we move onto snakes in the sky. Alas, there is naught a plane in sight. On second thought, that's probably for the better... but onto the info and such :
Air Man is probably one of the better characters in that if there's anything above you, he can generally take care if it pretty quickly. Unlike Mega Man's version of the Air Shooter, this one rapidly fires tornadoes one after the other as long as you hold whatever key you have set to shooting, which will usually result in you inevitably hitting anything within that range, although it comes at the cost of not being able to move while firing it (or not being able to start any new motion while firing it, anyway), but can now also push around some enemies, blocks, and cloud platforms in stages. Like Bubble Man, can't climb ladders. (Not really a problem in his starting stage, like the other non-ladder climbers, but can occasionally be one in later stages).
As for the stage... not too bad actually. The Air Shooter is even more easy to abuse than the Bubble Lead, especially here since all the enemies from Snake Man's stage in 3 re-appear, and Air Man can abuse the fact that almost all enemies use a vertical approach to assault you to his advantage, as well as blowing off the cloud covering on the bullet enemies right away to trigger them from a safe point. As for the man himself... poor Snakey can just NOT catch a break evidently. Unlike Gemini Man, besides the addition of movable blocks in the room and a slightly different room layout, he's pretty much the same as in 3, and he's just as pattern lockable as he was in 3. Perhaps relying on walking into to enemies as your main attack isn't the best strategy...
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