Mega Man (NES) Playthrough - Part 01: Fire Man
Oh how original. Well at least it's not Mega Man 2 (yet).
For years I never understood why the boxart to this game was considered to be so horrible and inaccurate; after all, this is what I owned:
http://upload.wikimedia.org/wikipedia/en/thumb/a/a7/Megaman_nes_pal.jpg/250px-Megaman_nes_pal.jpg
And then I saw what everyone on the other side of the Atlantic was lumbered with and it all made sense:
http://upload.wikimedia.org/wikipedia/en/d/dd/Mega_Man_1_box_artwork.jpg
Wow. You guys got shafted with this exceptionally shit 'art'.
Anyway, after all that time-consuming Scythe nonsense, what's the best way to unwind? By playing one of the most frustrating NES games ever, that's what.
Full of glitchy behaviour, lazy enemy respawning, and 'probably wasn't tested' gameplay elements, here's Mega Man in all its shoddy glory. Now forget going for Bomb Man, Cut Man or Guts Man for an easy kill, it's time to do something unconventional with the boss order and take on Fire Man first. And very nearly manage to fuck things up badly almost immediately as the fight starts.
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