You ever play a Mega Man game, take down every bad bot on the stage select screen, and then stumble into a fortress out of nowhere? Yeah, that's basically what's happening here. Mega and Roll each have their own fortress stages after that opener and surprise villain reveal, so that's going to make this one a bit longer to get through. On the plus side, you can save after every stage completed! On the negative side, at least for the good guys, this is also where it's going to get a little bit tougher. Let's do this!
[Weaknesses]
EYE-C.U.2 - Blast Missile
Met Grabber - Soul Trap
Big Bulb - Apparently Charge Laser, but only on the inside. And I thought Desert Storm did great!
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