Difficulty: 1/10
Luck Factor: 1/10
Allotted Shots: 56+28 (The first number is starting shots, the second number is shots potentially gained from Weapon Capsules naturally in the stage. Dropped Weapon Capsules do not count toward extra shots due to their random nature.)
Note: I have two runs of Magnet Man's stage for the Weakness Only challenge. This is because both the Spark Shock and Shadow Blade do the most damage to Magnet Man. Not wanting to arbitrarily pick one, I decided to do a run with both. Additionally, this way I end up doing at least one run with every Special Weapon.
Magnet Man’s stage with the Shadow Blade is extremely easy. Even if perhaps the Giant Springers’ missiles give you problems with only the Mega Buster, the Shadow Blade’s angled shots easily negates this small issue, the rest of the stage being naturally easy. Magnet Man now not only goes down in significantly less hits, but you can even hit him as he jumps over you. Being easy anyway, this means Magnet Man doesn’t save this run from being extremely easy.
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