Mega Man X [Part 6] Spark Mandrill (NO DAMAGE | MINIMAL UPGRADES (Low%) | BUSTER ONLY)
► Playlist with playthrough: https://www.youtube.com/playlist?list=PLS7CYzATG6xDpCDmCWOlIa5ek0a0BH605
No, I'm not doing the next bosses without dash. The sheer amount of dumb luck needed to get to them done without taking damage with no dash is just freaking RIDICULOUS.
Boss: Spark Mandrill - 03:20
Playtime is over, we're onto the tough bosses now.
Mandrill is no joke, the only reason he isn't impossible using only the buster is due to the fact he flinches during his punch attack if you hit him with a fully charged buster shot, otherwise this right would be a chaotic luck-based mess .
I try to keep a charge shot primed and ready and firing only if Mandrill climbs on the ceiling or comes with a dash punch, if he's on the other side of the room there's plenty of time to react to that. The thing becomes a problem if he uses this twice on a row, though.
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