Mega Man X2 [Part 3] Central Computer / Magna Centipede (NO DAMAGE | NO UPGRADES | BUSTER ONLY)
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Mini-bosses: Chop Register - 00:43 / Radar Killer - 01:57
Boss: Magna Centipede - 03:19
This is a nice stage, it has that stupid sword mini-boss, but other than that I like it quite a bit. It has those weird falling block things and the pseudo-stealth sections, but they're fun nonetheless.
The Radar (Raider?) Killer mini-boss can get up to three extra upgrades with each giving it a new ability. Here's a small list on what each upgrade does:
* 1st upgrade (Blue): Can fire at a higher height.
* 2nd upgrade (Red): Gains a pounce, short hop, attack.
* 3rd upgrade (Purple): Can use a shield projectile attack.
In its 3rd upgrade you can't break the shield projectile as soon as Radar Killer creates it since it will bounce your shots off, you have to wait for a second after it's created and I'm not sure if charging shots will cause Radar Killer to fire its shield more often, but from previous attempts it seems like it does.
Magna Centipede is another annoying boss to fight without special weapons, he's not difficult but he has a bad habit of teleporting everywhere and the Magnet Mine attack has some weird track pathing that you have to be aware of.
Centipede can also poison you and the more poisoned you get the less you'll be able to do:
* 1 poison: Disables charge shot.
* 2 poisons: Decreases maximum pellets (1 instead of 3)
* 3 poisons: Greatly decreases dash distance (dash practically disabled)
* 4 poisons: Decreases jump height
Losing the charge shot isn't TOO bad usually since the dash shot trick also deals 2 pips of damage to Centipede still, but losing the dash might be a problem, so watch out. You can also mash out of the grab, it requires mashing buttons a bit faster than to get out of Wheel Gator's snatch, but it's nothing ridiculous.
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