Mega Man X2 Playthrough Part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=Ppwp42gY8hE



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Let's Play
Duration: 15:43
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Magna Centipede has such a creative stage and I love it. My performance during the beginning of the level leaves a bit to be desired, and the Heart Container plus the E-Tank can be obnoxiously difficult to reach if you don't do things perfectly the first time. And then, 3D BOSS with an incredibly annoying hitbox at the handle of the sword. Then the 2nd miniboss is simply tedious, taking such a long time to kill even in its weakest form. And lastly, Magna Centipede using Buster only makes for a real challenge, grabbing and holding you long enough he will drain you of your abilities one by one, being unable to charge, then no dashing, no high jumping, and then only one buster shot a time.

And last on our list is Crystal Snail, with a fight with Agile topping things off for the X-Hunters. If you can trap him in a pattern he is quite easy to defeat otherwise his speed may get the best of you. Getting the last Armor Upgrade, the Helmet, proves to be quite useless once youve actually played the game multiple times. Crystal Snail himself isn't all that hard but it takes a long time to defeat him, with hiding inside the shell and slowing down time it makes for a long fight but not so difficult if you can dodge everything he throws at you.







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mega man x2 capcom super nintendo playthrough crescentwolf879
mega man x2
crescentwolf879
mega man x2 playthrough part 4
megaman
incredibly annoying hitbox
snes
times crystal snail
man
mega
nintendo
long time
magna centipede
capcom
sigma
weakest form
heart container
creative stage
armor upgrade
high jumping
real challenge
long fight
super



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