Mega Man X2 Playthrough Opening and Part 1
Following up on Mega Man X is its sequel X2. I love Mega Man X to death but X2 did so many more things right. The difficulty is amped up immensely in this game and so many functions fine tuned. Getting the dash immediately is one thing, charged shots coming much faster than in X, everything in general feels better in this game.
Now on to the actual run, the Intro Stage I practiced more than anything else and I finally got a run I was satisfied with even if there are mistakes. Not much to talk about in comparison to X's intro stage.
Wire Sponge's stage has a BS Heart Container hidden in the very beginning just out of sight unless you know its there or have the Helmet Upgrade. The stage itself is rather fun for a first stage. Mostly enemy challenges in this level but it is quite fun trying to no-damage this level even though it can be quite tricky at times. Wire Sponge also is a fun boss, dodging his attacks is annoying though, although his desperation mode (almost every boss has it at about 30% health) is pretty underwhelming.
Wheel Gator, this level has so many annoying jumps. The level itself is nicely designed but a real pain in the ass at points. It is easier to get the Buster Upgrade with the air dash but I find it more entertaining to try and get up there with Strike Chain. Then the heart container, I really dont know of any other way to get it other than taking damage and jumping up the spike wall. It is possible to reach with a combination of a charged Speed Burner and Air Dash but its almost pixel perfect. Fighting Wheel Gator is also a pain, theres really no consistent way to dodge his bite jumping from the oil that I can find, and fighting him with Buster only makes for a more challenging fight.
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