Mega Man Zero Rezurrection: Demo 1.00 test part 1
Main official of this fan-game channel: https://www.youtube.com/watch?v=qKLn4dXcrHg
Download this game here: https://www.mmzrezurrection.com/
FAQ (Mostly about the minimum specs, story take place): https://www.mmzrezurrection.com/faqs/
Pay team a visit if you want to ask about something: https://discord.gg/49gr55z
Bug appears near the end of the clip which stops Zero from moving, it forces me to quit (probably because i have to re-fight Fenrir again although i already did it). This game is quite interesting with the appearance of hyper burst chips. Without knowing anything, so far i've found out that:
+ Assault set:
Assault1: Ego crush - used all energy, similar to Rekkoha, press z to use (default)
Assault2: attack + 2 during hyper burst
Assault3: charge+ 1; defense+1 during hyper burst
Equip all 3 on the same set: passive for even normal Zero, he won't be stunned/knocked back when received a hit.
+ Scout:
Scout1: RTank - used all energy, recover all of your HP, press Z to use(default)
Scout2: Iframes, HB cost (no idea about iframes and HB cost =_=)
Scout3: run speed + 1 during hyper burst
Equip all 3 on the same set: already explained in tutorial, recover more health with items than normal
+ Warrior:
Warrior 1: Aura burst - used all energy, 24:27 , press Z to use (default); attack + 1 during hyper burst
Warrior 2: defense + 2 during hyper burst
Warrior 3: No recoil (Zero won't be stunned/knocked back when received a hit during hyper burst)
Equip all 3 on the same set: your new hyper burst will make you immune to everything (hell yeah! This one OP as fk, even spikes or magma)
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