Megaman DOS Remake Playthrough Part 6: Doc Huntin'

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We still have things to do before we go to CRORQ's fortress. Four Doc Robots have been seen in some of the areas, and its best that we get rid of them first before heading off to shut down CRORQ.

Each of the Doc Robots in this fangame will give you something special upon defeating it. Heres what each one gives.

Blademan Doc Robot will give you an upgrade that makes it so whatever weapon energy you pick up becomes doubled.

Voltman Doc Robot will give you an upgrade that allows it so that whenever your Mega Buster hits something, it will split into two more bullets upon hitting something.

Sharkman Doc Robot will give you the energy balancer, which will make it so when you dont have a weapon equipped, when you pick up weapon energy, it will automatically go to whatever weapon needs it most.

Finally, Torchman Doc Robot will give you an upgrade that makes it so that whenever you use a weapon, the ammo required to use it is cut in half. For example, normally you get 4 uses of Volt Buckler, but with the upgrade, you now get 8 uses of it. Pretty handy if i do say so myself.

All of the Doc Robots are weak to Wave Torrent, which is why i went to Waveman before them.

But with all of these upgrades, next time, we are FINALLY heading to CRORQ's fortress.