Megaman Wily Wanders Off Playthrough. Part 8 (2/2): No more beer
Time for the final boss! The Wily Capsule! This capsule is honestly a tough one even if it has 3 attacks. Mainly due to the fact that IT CAN TELEPORT YOU WHEN IT TELEPORTS. And every time you hit it, it shoots another bullet at you. Not to mention the weakness is the most awkward weapon in the game, the anvil drop. But with that, Wily Wanders off is finally done.
So what do i think of this fangame? Eh its nothing special. It seems like someone's first attempt at making a megaman fangame, and as one its pretty decent. While the robot masters are just recolored canon robot masters from the series, they do have some differences that helps them stand out (Not all of them though). And the controls could be better. Having to use S to jump and A to shoot is really awkward, it would help if there was a key configure setting. E-tanks would also be a nice add, since some spots can be tricky without them, as well as some bosses. But really, this isnt a bad game. It could just be better.
I give it a 7 out of 10. Nothing bad, but could have some improvements here and there.
So whats gonna be the next playthough? WELL this fangame actually has a sequel to it! Yea thats kinda hard to believe i know but its true. So next time i'll be doing the sequel: Megaman Dark Legacy. See you then.
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