Part 17 of my Megaman X Dive "Side Project" to edit the smaller levels into one big one, with no auto aim, Base X and Buster only. Made all the necessary music swaps as well.
This is it, the level that broke the "no damage" runs. This level is the perfect example of poor level design, specifically enemy placement. This is where they just threw a bunch of enemies at you in all directions at once, and are expected to use the new characters released during this time that has screen clearing abilities. Playing with no damage "legit" is just impossible from here on out.
Also introduced are Dive's original characters, starting with Droit. They're pretty cool, being a departure from traditional Megaman designs, I can keep an open mind.
Hope you enjoy!
For those interested, these videos were recorded playing on a Red Magic S8 phone.