Megaman Zero 1 (Hard) [Rank S/100 points/NO DAMAGE] Part 16 {Final Stage} - Neo Arcadia Core

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Published on ● Video Link: https://www.youtube.com/watch?v=ey8lXno2NA4



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Duration: 14:32
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► Playlist with playthrough: https://www.youtube.com/playlist?list=PLS7CYzATG6xDymUc4hdJITRPfXC9wm1Er
Ugh. Need to unwind a bit after this one.
Timestamps and details below as usual.

Timestamps:
— Start - 00:00

* Maha Ganeshariff - 00:43
* Anubis Necromancess the Third - 01:32
* Blizzack Staggroff - 02:47
* Herculious Anchortus - 03:32
** Interlude 1 - 04:05
* Phantom - 04:41
* Leviathan - 05:35
* Fefnir - 07:01
* Harpuia - 07:58
** Interlude 2 - 08:32

Final Boss:
* Copy X (Ultimate Armor) - 09:40
* Copy X (Armored Phenomenon) - 11:03

— Ending: 12:55
— Final Rank: 14:06
__________________________________________

* Notes about the boss rush:
Out of all bosses I changed strategies for Ganeshariff, Anubis and Leviathan.

I use the shield with thunder for Ganeshariff to kill him faster since I'm working on a really strict time limit here and am mostly at mercy of luck for bosses to give me good patterns (Phantom and Copy X).

Against Anubis I change my tactic to a more versatile Triple Rod left corner strategy. I try to force Anubis to spawn on the right side; the lower ground makes it impossible for me to combo him with the Triple Rod there, and since the boss loves to swap sides he will usually do that and I can take half of one of his life bars quickly.

Leviathan's ground is more even this time around, so luring her into the right distance and height for a huge combo is easier. That is until she starts using her desperation attack...

Phantom's battle was nothing short of phenomenal here, he never used his desperation attack (which wastes a ton of time) and he gave me the best patterns using his shuriken attack followed by some dash attacks which I was able to counter.

* Notes about the final boss:
Copy X's first phase is always dangerous. He's far too random and his AI is kind of erratic, but the corner is always my best bet to juggle and combo him for loads of damage, but there is a catch to this strategy.

You have to know what you are doing in the corner. The distance to safely combo Copy X is very small, if you're too ahead Copy X can hop away from the corner hitting Zero in the process.

You also have to always keep a sharp eye for when Copy X jumps around the corner, if you're used to this battle it will be easy to notice when this will be the opening for juggling him until he uses his rage-escape punch, or when this will be a moment where he will tank the hits without flinching.

His second form is particularly dangerous if you don't know how to dodge his beam spam attack and his pillar strike.

To dodge the beam spam you have to dodge from your side to the other one quickly. If you're in the middle of the arena judging which side you should run to can be tricky.

The pillar strike (his desperation attack) can be annoying to dodge. If the halos ensnare you, don't try to mash out too fast or the following halo will still hit you, try to *almost* break and run between the intervals; if you do this correctly you'll have enough time to escape and avoid being smashed by the pillar.

I use dashes to avoid the desperation attack because Zero 1 has no way to disable double tap dash, or Command Dash, and every time I tried to carefully walk to dodge those things I'd accidentally dash and screw myself.

On a last note I panicked *real hard* at 11:32 because I thought I'd hit the spike if I tried to wall climb that pillar, so yeah. Funny thing is that I've screwed this fight so many times I learned to do that because I always put myself in that kind of situation.




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