Megaman Zero 1 (Hard) [Rank S/100 points/NO DAMAGE] Part 14 - Neo Arcadia Shrine
► Playlist with playthrough: https://www.youtube.com/playlist?list=PLS7CYzATG6xDymUc4hdJITRPfXC9wm1Er
Mini-Bosses: Pantheon Fliers - 00:55 / Asura Bazura - 01:36
Boss: Herculious Anchortus - 03:03
This the first real long mission of the game and the only one (besides the final one) that has three bosses, although one could argue the first one is a glorified mini-boss.
The mission itself is a bit annoying with all those non-lethal pits and chances to mess your jumps and some sneak enemies waiting to chuck you to the start of a platforming section. But once you memorize them it shouldn't be much of a problem.
And some enemy farming at the beginning, because the enemy count for this mission is still dumb.
The first boss are the Pantheon Fliers, to be honest they just hover and shoot around not even dealing a lot of damage. Once you kill one of them the pattern of the remaining Pantheon changes slightly, but they're still unremarkable. I just pogo them to a quick kill since their patterns never change if I don't mess up real bad the timing.
Asura Basura is also a fairly simple boss, the attacks are slow and somewhat easy to deal with and the boss will flinch if you hit him as he ends his moves, or interrupt his spinning one. Not much of a threat thankfully.
Herculious Anchortus (or Anchus) is the main course here and he can be kind of annoying at times. He has some hard hitting attacks, but most of them leaves him wide open to retaliation and you can almost always score at least two hits after he ends his charge move or that attack he anchors himself to charge at you.
The one move to be on your toes for is the one he extends his four arms and fires bullets at you. That thing is nigh impossible to dodge on reaction since you have so little room to maneuver and I never figured out a pattern for this attack.
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