Messin' With Project M [Ver. 2.6] - Meta Knight Demo

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Published on ● Video Link: https://www.youtube.com/watch?v=iNaS08oh_Do



Game:
Project M (2011)
Duration: 10:24
838 views
7


Beware! The most controversial character in the Smash series now arrives to Project M. It is no surprise how Meta Knight has dominated the Brawl tournament scene with his unrivaled speed and agility. Meta Knight's power has carried very well into the Melee universe, and can easily stand along side the ranks of the Melee top tiers. The team has chosen to respect what has allowed Meta Knight to thrive while removing his unpleasant qualities.

Meta Knight's air combat remains mostly unaltered; the galactic warrior still fights swiftly in the air, yet he is capable of fighting much more aggressively. Neutral Aerial is still a versatile option, providing Meta Knight with a tool to approach, defend, and edge guard opponents. His Back Aerial is now a single strike that snaps decisively, giving Meta Knight a deadly aerial KO option as well as a combo finisher. Up Aerial continues to be a solid juggle option, but is no longer quite as forgiving when poorly timed. Lastly, Down Aerial has been changed into the stab dive from previous Kirby titles, making for a more iconic attack, as well as a reliable new tool to combo opponents with. The stab dive can also be angled left or right, based on the direction Meta Knight is facing. This feature provides Meta Knight with a means to attack from a variable distance, continue combos, and even protect against juggles by virtue of its slight stall and misdirection.

Meta Knight's Mach Tornado duration has been cut, and its velocity has been decreased, but Mach Tornado still remains a vital tool for recovery, a combo option, and even a situational ceiling finisher. Drill Rush's travel distance is now reduced, taking on a more combo-oriented function. With its short start up, Drill Rush can be performed to pop opponents into the air to set up additional juggle options. Shuttle Loop has a tighter range in execution, no longer being a convenient horizontal KO tool and instead becoming a vertical aerial finisher. The glide out of Shuttle Loop functions as a secondary attack option in the air, as well as Meta Knight's most significant recovery option.

Dimensional Cape now provides multiple effective uses, significantly adding to Meta Knight's arsenal. A flick of the C-Stick mid-teleport will have Meta Knight strike instantly, making for a visceral combo finisher on the ground or air, while holding Dimensional Cape for its full duration before slashing will result in an even more prominent KO attack. When used in mid-air, Meta Knight now has the option to perform his aerial attacks out of it, providing more versatile usage of the move. Dimensional Cape has a flexible range of uses for recovery, either by slipping past opponents, or delaying in the air. However, it will rob Meta Knight of all his jumps when used, so use it wisely. Dreamland's mightiest warrior has taken heavy losses but received powerful gifts for the world of Project M. There are high expectations for players who choose to control him.

A bit of information about Project M:

"Project M is a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters.

Project M is playable on ANY NTSC Wii, without any hardware modification, and even without any longterm software modification. All that is needed to get started is an SD card and a copy of Super Smash Bros. Brawl."

Project M Website: http://projectmgame.com/en/




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Tags:
SSBB
Project M
Smash Bros Brawl
Meta Knight
Character Demo
tenisbubba13
Brawl
Melee
Nintendo Wii



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