Meteoro Striker: 2 Minutes of Gameplay (Disila)

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Published on ● Video Link: https://www.youtube.com/watch?v=OZuNM7vlXk8



Duration: 2:09
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Disila: x6 or more combo will have 130 Blast Duration, but knockback will drain it to 0.

My personal thoughts on Disila: Another superheated character it would seem. The ability is similar to Radrix, in that a combo of 6 or more will give enough duration for the match to leave the screen. *But*, unlike Radrix, Disila has a drawback: Knockback of any kind (from Disrupt, Disruption Surge, or enemy attacks) will cause the stack to fall right back to the ground. This can actually be used to your advantage. If accidental matches increased your combo too much and you missed a column or two at the end(s) as a result, the knockback will give you a second chance to link the stack to reach across the screen. Also the vertical and horizontal matches have a different speed, adding some strategy to your playstyle. Do you launch the slow horizontal to try to go for the knockback drop to link the screen up, or just be defensive? Or do you go vicious on the attack with fast verticals once the screen is together? The choice is yours to make, and having options is always nice.